Designing and Applying Digital Games for Teaching and Learning

Thursday, August 1

Session 1 – 8:30 – 9:30 am

Location: McCartney Hall 202

According to the 2018 report from the Entertainment Software Association, 60% Americans play video games daily, with an average age of 34 years old. In addition, 75% frequent gamers believe that playing video games provides education. In education, video games as an emerging learning technology has gained popularity in many organizations and across subjects because of advantages such as cost-efficiency, being engaging to learners, and the possibilities to simulate realistic and complicated scenarios. This presentation showcases a computer-based role-playing game (RPG) designed for training purposes, provides examples of how to use game features for knowledge delivery and assessments, and discusses essential questions regarding educational games and serious games. In addition to the showcase of a game, the following topics will be discussed: * As a learning technology, how are educational games and serious games different than video games produced by the entertainment industry? * What are the design principles for educational games, specifically, how do learning theories and philosophies guide the design of serious games? * What are the factors to consider when designing games for teaching and learning, how do these factors that affect the learning outcomes? * What video game genres and game features that are appropriate for learning? * What are the limitations of using games for teaching and learning?

Presented by
Ting Zhou, Fort Hays State University, t_zhou6@fhsu.edu

Presenter Bio(s)
Dr. Ting Zhou is an instructional designer in Fort Hays State University. He has extensive experiences in serious games design, development and assessment, and has presented his research in educational conferences. His latest work was a disaster preparedness game designed to train people to prepared for tornadoes.

Session Type: Technology Tools | Smart Learning Designs | Hands On Lab (50 min.)

Keywords: Emerging technologies, Instructional technology, Research

Intended Audiences: Role: Teacher/faculty, Role: Administrator | K-12, Higher Education | Novice, Intermediate

Targeted Learning: Attendees will learning the principles of game-based learning design, and have a chance to try a game-maker software.

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